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I suppose it's a subset of "well defined rules", but it's worth calling out explicitly, I think: Chess also has an objective (and trivially verifiable) win cond
by Quekid5 7y ago
I suppose it's a subset of "well defined rules", but it's worth calling out explicitly, I think: Chess also has an objective (and trivially verifiable) win condition.
There are few interesting situations in real life where such a thing exists.
- mindgam3 7y agoAgreed and thanks for calling it out. It is so much harder to “learn” without obvious win states.
- w0utert 7y agoIn that regard, AlphaGo is a lot more impressive, not just because it is a vastly more complex problem to find a loss function for playing Go (compared to chess), but also because AlphaGo basically learned to play the game by itself without even having a model of the game rules initially (or so I've heard). That said, I would still not consider it anything like generalized AI, if only because the set of possible (valid) actions at any point in the game is tiny, while in real-world problems it is basically infinite.
- z3phyr 7y agoNow I want AlphaGo to teach me. Verbally. Like humans do.
- deleted 7y ago[deleted]