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So, I went to look at the demos, and (since I'm not much of an arcade gamer) I clicked "Isometric test". I figured out how to scroll around and delete blocks, b
by thristian 16y ago
So, I went to look at the demos, and (since I'm not much of an arcade gamer) I clicked "Isometric test". I figured out how to scroll around and delete blocks, but I couldn't seem to create them - somewhat nihilistic.
Then I went to "Elevator Action", hoping I could figure out how it worked. No instructions, but the arrows move left and right; up jumps, and space fires. Fair enough. There's four levels of doorway, and only one platform to walk on; there's a ceiling light floating in the elevator shaft, I can walk into the elevator when the floor is waist-high, and be gently deposited at the bottom of the screen (until I move, then I fall to an untimely death). I can't open any doors, and walking off the right-hand-side of the screen does not make it scroll.
I realise that these are just very basic demonstrations, and that your library is probably much more versatile and impressive than these small demos indicate, but the first impression I got was pretty soul-crushing.
The "Biolab Disaster" game that serves as ImpactJS's demo is a pretty poor game in that it doesn't have any particularly novel mechanics or level-design or interesting systems to manipulate, but it is technically awesome, with great graphics and music and animation, and really shows off what the library lets you do.
EDIT: If your demo game is hurting from lack of artwork, free game graphics are not hard to come by: http://www.lostgarden.com/search/label/free%20game%20graphics http://www.lostgarden.com/search/label/free%20game%20graphic...
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- KingOfB 16y agothat lostgarden.com link is a great resource. Any other resources out there?
- zach 16y agoIt looked pretty promising to me. I looked at those demos and saw some nice capability. The code was pretty clean. I actually greatly prefer minimalist demos and so consider this a presentation problem. It would be better to place the code side-by-side on the demo page with the game. The Elevator Action game is only 263 lines and it would reveal to casual observers that you can shoot the lights.
- louisstow 16y agoYou know what, I agree. But today after the release of ImpactJS I thought, f* it. Release! On my giant todo list, this is one, I assure you.
- jesusabdullah 16y agoReleasing is good! I would like to see a "real world" example of crafty, though. I have to admit, I got sticker shock from Impact.
- louisstow 16y agoHa me too. Today I am going to make a video tutorial of creating Connect 4. If you want the effects and all that jazz, shoot the lights in elevator action. Edit: I won't charge you for it either ;)
- wildmXranat 16y agoWhat's your short term goal for the project? Is there anything on the todo list that a community can help with? One thing about the documentation that I liked was disqus integration. Well, any basic comment system would do well. If one thing PHP has going for it, it's a community is great documentation on their site.
- louisstow 16y agoVery much so. In my tutorials I mention a bunch of times that I encourage developers to write components or extensions and submit them. Just let me write the plugin database first :P
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