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If we use statefulness and sticky sessions we almost always tend to use it in a way where migration to another server is next to impossible. I'm developing a s
by stcredzero 7y ago
If we use statefulness and sticky sessions we almost always tend to use it in a way where migration to another server is next to impossible.
I'm developing a server cluster with statefulness and "sticky sessions" (1) for a multiplayer game. Migration to another server is a feature I'm working on, and already have prototyped in demo form.
(1) -- "Sticky sessions" are actually Player agents which live in a particular server.