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I don't really understand what Bill Gates is getting at here. Back in 2010, Android was still very clunky and sluggish. Windows Phone was sleek and fast. Both
by jarjoura 7y ago
I don't really understand what Bill Gates is getting at here.
Back in 2010, Android was still very clunky and sluggish. Windows Phone was sleek and fast. Both OSes allowed you to install developer tools and write software for free.
However, there's 2 differences that no one calls out! First, Android used Java as a way to leverage 15 years of software. Windows Phone v1 was c# only and back in 2010 no one except Stack Overflow was writing anything other than enterprise software in C#. So you literally had to write 95% of your software from the ground up.
Second, instead of quickly catching up, feature for feature with Apple and Android, only 2 years behind at the start, they stopped, not once, but two times to re-write their Phone OS still using the original feature set from 2010.
They should have 1, BENT over BACKWARDS to get every API they could and ship C++ and Java compilers. Talk to developers about what they needed to get their software written. In 2010 and 2011 there were hundreds of developers at every company that would have loved a small 20% project to bring up their software on a Windows Phone. Yet with it only allowing C#, it would have required developers 80% of their time and that was just not a reality.
Second, they should have continually added features and more features, and innovated on features that no one else had. 2010 still had a lot of room for owning the narrative of what a mobile device could be.
I don't know about you, but it frustrates me that they don't own up to their actual mistakes. It's not about the lack of companies building the apps, it's that whoever managed that Phone project was incompetent and mismanaged the whole thing. They treated it like just another 9 to 5 job with little expressed passion for winning.
- jeremyjh 7y agoObjective C wasn't really a big thing before the iPhone. I know MacOS used it but its not like it had the rich open source community that Java had, and most iOS developers were learning it for the first time. I think this failure wasn't about programming languages; if the platform had succeeded then C# would have been just that much more popular.
- aetherson 7y agoThere was a it significant first moved advantage for iPhone. For a couple of years, it was effectively the only game in town. That probably got people over a lot of friction
- jarjoura 7y agoObj-C was niche yes, but Obj-C worked really well with C/C++.
- fzort 7y agoYeah, and with OpenGL ES/OpenAL support it was pretty easy to port C++ games to the iPhone, with just a thin Obj-C wrapper.
- AnimalMuppet 7y agoThere were several years when Android was improving on internet time and Windows Phone was improving on desktop OS time.
- underwater 7y agoBackwards compatibility and portability is not a strength for mobile devices in 2010. Existing UX paradigms don't translate, apps have to be written around the constraints of the device, etc. Apple went clean slate, and look at how that worked for them.
- rossdavidh 7y agoIndeed, I think backwards compatibility was actually a disadvantage, because it tempted app makers to want to use the same look and feel for devices that were too different for a single interface to work for both.
- toast0 7y agoIt's not super clear to me if Microsoft made a mistake by not having a compatibility path for WinCE 6 applications on Windows Phone 7; the UI was completely different. Incidentally, you could write native code for WP7 with the WinCE tools. I think the mistake was in doing the same thing for Windows Phone 8 and Windows Mobile 10. Yes, you could run an app built for the old platform on the new one, but in order to do it right, you had to rewrite everything to the new frameworks, and then maintain two seperate stacks. This fragmented the already small market share into even smaller pieces. The other big mistakes were a) not allowing other browsers, given IE and later Edge aren't the best, b) focusing Windows Mobile 10 towards flagship phones and ignoring budget phones -- where they were actually doing well with WP 7 and 8, c) not making a good release of Windows Mobile 10 until a year after launch.
- statictype 7y agoI have to question how important the choice of language is. Nobody[+] was writing Objective-C before the iOS SDK came but that didn’t stunt its popularity. Google ended up writing their own Java runtime and ended up getting in a messy fight with Oracle over it. Microsoft had their own developer platform (arguably better than anything the Android ecosystem had to offer) so it made total sense to capitalise on it. The iPhone taught us that however obscure or bad your ecosystem is, developers will come to your platform if demand is there. [+] (obviously Mac developers were writing Objective C - I’m unfairly rounding that down to “nobody”)
- scarface74 7y agoThe iPhone taught us that however obscure or bad your ecosystem is, developers will come to your platform if demand is there. The console market has been teaching us that since the late 70s....
- statictype 7y agoGreat point. As locked-down as Apple's ecosystem is, it pales in comparison to what console manufacturers were like.
- nearbuy 7y ago> back in 2010 no one except Stack Overflow was writing anything other than enterprise software in C#. So you literally had to write 95% of your software from the ground up. C# was well established by 2010. The TIOBE Index lists it as the 6th most popular back in 2004. Meanwhile Objective-C was only the 34th most popular in 2009. Java was only released 6 years before C#. There were C# libraries for pretty much everything by 2010. I think you're mixing it up with an earlier date.
- scarface74 7y agoFirst, Android used Java as a way to leverage 15 years of software. Windows Phone v1 was c# only and back in 2010 no one except Stack Overflow was writing anything other than enterprise software in C#. This is so horribly out of touch I don’t know where to start.