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It's very hard to not accidentally pull in a dependency that makes your code multithreaded.
by gok 7y ago
It's very hard to not accidentally pull in a dependency that makes your code multithreaded.
- 01100011 7y agoYou guys could argue this all day and both be right. Depending on what type of system you're working on, you are either very likely to pull in a multithreaded dependency or you are not. Systems programming is different from game programming is different from web client programming is different from kernel development. In most of my career, I would have never accidentally pulled in a multithreaded dependency, but I could see how that could be easy to do in some cases.