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Ubuntu makes its money from server and enterprise clients. If Valve needs to support 16/32 bit for its customers then it's up to them to do it. I expect Valve
by sunstone 7y ago
Ubuntu makes its money from server and enterprise clients. If Valve needs to support 16/32 bit for its customers then it's up to them to do it. I expect Valve is a much bigger company than Ubuntu, maybe Valve can contract out this work to ... Ubuntu instead of just freeloading.
- ilikehurdles 7y agoValve has contributed a ton of work to Ubuntu/Linux. They’ve pretty much single handedly turned around Linux gaming to the point where I can safely expect most windows-exclusive games on steam will run smoothly on Ubuntu. Freeloading couldn’t be farther from the truth.
- cheez 7y ago> They’ve pretty much single handedly turned around Linux gaming to the point where I can safely expect most windows-exclusive games on steam will run smoothly on Ubuntu. Wait... What? When did this happen?
- zwerdlds 7y agoIt's called Proton and the repo is here: https://github.com/ValveSoftware/Proton https://github.com/ValveSoftware/Proton
- deleted 7y ago[deleted]
- simion314 7y agoThis is not fair or true, Wine developers did a lot of work, the big progress happened recently because Vulkan drivers that allowed a better reimplementation of Directx11, Dx9 worked fine before Proton and Vulkan. Valve made a big contribution now but is not correct to give them all the credit.
- deleted 7y ago[deleted]
- MegaDeKay 7y ago> Freeloading couldn’t be farther from the truth. Exactly this. For example, from Phoronix just today: "Valve Is Funding Improvements To KDE's KWin & More Work On X.Org" https://www.phoronix.com/scan.php?page=news_item&px=Valve-Funding-KWin-Work https://www.phoronix.com/scan.php?page=news_item&px=Valve-Fu...
- zwerdlds 7y agoNot that it really matters, but Wikipedia lists Valve as being ~360 people, while Canonical is 566.
- robocat 7y agoValve had an estimated $4.3B in revenue; Canonical's revenues were $110M. Copied from ThrowawayR2 comment - https://news.ycombinator.com/item?id=20250149 https://news.ycombinator.com/item?id=20250149
- ehnto 7y agoThat is a lot of revenue for 360 people. Dang.
- cwyers 7y agoIt's mostly passive revenue from the 30% cut of games sold on Steam, and revenue from cosmetic items (many of which are user-designed, anyway).