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Video games are more media than they are software. Sadly their format is software but their release is media. Old games aren't actively supported and won't be u
by cyborgx7 7y ago
Video games are more media than they are software. Sadly their format is software but their release is media. Old games aren't actively supported and won't be updated. You need to ensure some kind of compatibility with 32 bit software or drop a huge amount of support for games. And if you don't, the video game industry will probably drop you.
I think you will probably need some kind of compatibility wrapper you can wrap 32 bit binaries in that will make it compatible with 64 bit systems.
- CydeWeys 7y agoMakes sense. I guess this isn't close to anything like what I use Linux for, nor is it a core requirement of a modern Linux desktop. I'd be surprised if I'm running any executables on Linux that were compiled more than, say, a year ago. The Ubuntu release cycle is every six months, with a lot of software updated more frequently than that. And yeah, maybe the compatibility layer should be provided by Steam itself, rather than the OS. Could even just be a container or a thin VM. I don't see why it should be the OS's responsibility to continue supporting 32 bit executables indefinitely. Certainly that's not something I would want Ubuntu spending a lot of effort on, as it doesn't benefit your basic Linux desktop, server, or development use cases.
- needle0 7y agoThis. Games are done when they're done; much like finished novels, films, or music, once the developer considers it done, it won't get updated anymore. Also likewise to film or music, if it ends up becoming a classic, it might get remastered or remade a decade or two later, but those are the exceptions rather than the norm. The vast majority of games will just stay like when they were originally made, much like the majority of novels, music, and film.