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I wrote a little WebGL last week, and it seemed like a really solid API. Auto-compiled shaders right in the page as scripts, conversion between js arrays and GL
by kj12345 16y ago
I wrote a little WebGL last week, and it seemed like a really solid API. Auto-compiled shaders right in the page as scripts, conversion between js arrays and GL buffers is easy, etc. The only major problem in Chrome 9 beta at least is 100% pegged CPU even on a simple scene...
- cosgroveb 16y agoTry starting Chrome with: --enable-accelerated-compositing