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I have a friend that works on the iOS platform - and his first client wanted a digital brochure for a well known luxury sedan. They paid well over six figures f
by alttab 16y ago
I have a friend that works on the iOS platform - and his first client wanted a digital brochure for a well known luxury sedan. They paid well over six figures for the application and because of all the assets in it, it was over 600MB.
I wonder how many downloads that prevented. What is Apple's policy with putting a small app on the store that just downloads the rest of the content once run?
- SwaroopH 16y agoIt depends on the content. IIRC, you can't download executable code – JSON is fine.
- uxp 16y agoI know many game developers that download assets (spritemaps, textures, etc) over http. In fact, it was one of the bullet points in Apple's Optimizing game development on iOS talk this past WWDC.
- glhaynes 16y agoNobody's gonna let it download 600 MB more over that same 3G connection on first launch. People would just be even more disappointed.
- hopeless 16y agoI believe that's how the Ikea app and at least one Wikipedia-based app (sorry, can't remember the name) work. Small app download, followed by a larger content download.