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I kind of think that $99 is a lot for a js library. But then again its really well done and a game like biolab (http://playbiolab.com/ http://playbiolab.com/) r
by ranza 16y ago
I kind of think that $99 is a lot for a js library. But then again its really well done and a game like biolab (http://playbiolab.com/ http://playbiolab.com/) runs so smooth. It might be worth it.
- ianp 16y agoGame-related libraries and engines can get expensive. They're both 3D, but C4 and Torque for example can both cost >$300USD. It's pretty expensive, but given how well that demo worked i'd probably buy it if i did any javascript.
- charlesdm 16y agoThat price is totally worth it though. I'm finishing up a first version of my own (native) C++ 2D engine. It runs smooth on iOS and Android, PC and I'm going to get it running on Bada, WebOS and Mac OS as well. The time it took me to get this up and running is around 1000ish hours, and I'm pretty experienced in the area. Going to put in 3D as well soon. :)
- pdelgallego 16y agoI am probably in your customer target group. How it will compare with other engines, for example Unity3d. It will be only C++, are you adding a script language on top to make development faster?
- charlesdm 16y agoI'll be adding lua as a scripting language, but it probably won't be in v1. That said, I don't really want to take the same direction that unity is currently taking. Since the engine that I wrote currently pretty much works on every mobile platform, I'm aiming to sell source code licenses to game companies. What kind of solution are you looking for?
- benologist 16y agoYou have to keep in mind if you're making quality games you're doing it to earn money. In that context $99 isn't much - the art/audio/ip cost me $1000 on my last little Flash game!