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People use the term in different ways, but my understanding is that "interactive fiction" was intentionally created as a broader term to encompass the games you
by Zanni 7y ago
People use the term in different ways, but my understanding is that "interactive fiction" was intentionally created as a broader term to encompass the games you're talking about (commonly called adventure games or text adventures) plus more literary efforts that can't really be called games at all. Choice-based games fall somewhere on that spectrum between puzzle heavy, parser games and fiction with interactive elements. "Among the Seasons," which tied for Best in Show at this year's Spring Thing Festival of Interactive Fiction, is essentially a short story with some limited choices. It's written in Twine but could probably be done in something like ChoiceScript.