12 ms·
High schoolers are so innately passionate about tech today. May be best to let them figure out where their own passion lies. And just be there to sign off on th
by ArtWomb 7y ago
High schoolers are so innately passionate about tech today. May be best to let them figure out where their own passion lies. And just be there to sign off on the purchase orders.
In the past year I've witnessed:
Student run AR / VR clubs producing award winning interactive digital content
OS development in Rust for a robotics competition
Computational cinematography for programmable drone swarms to produce short form content for a YouTube channel
Functional design in CAD of a Martian habitat
CV object recognition and tracking app using Core ML
And an automated burrito making machine!
VR edtech content is particularly effective in classroom settings, with near 100% interaction rates. I'd say producing 3D VR / AR content is probably the skill they are most anxious to acquire. And it involves not just getting Oculus type hardware into classrooms and training instructors. But also Blender skills, narrative voice for the new medium, and thinking about localization for global distribution. There's no downside to being able to express one's embodied teenage reality in an immersive imagined world.