3 ms·
Pre-ordering was a way before digital distribution to ensure that you got the game on day 1. I grew up in a tiny little town in Texas where the nearest, non-Wa
by ohithereyou 7y ago
Pre-ordering was a way before digital distribution to ensure that you got the game on day 1.
I grew up in a tiny little town in Texas where the nearest, non-Walmart video game store was 45 minutes away - this is back in the tail end of the NES, the middle of the SNES, and the dawn of the PlayStation era.
The store I went to would often only get between five and ten copies (beyond what was pre-ordered) of a video game on launch day, with a typical waiting period of two to three weeks to get more copies.
I vividly remembering pre-ordering video games that sounded interesting, some for as few as $5 that could be transferred to another video game pre-order if I changed my mind. Back then (and still today for physical games in some stores), you could pay the balance when you pick up the game.
Today, aside from bullshit pre-order bonuses that the video games companies make exclusive to each retailer, there is very little reason to pre-order - Steam/Origin/GOG/Epic Game Store will not run out of copies - they can copy the bits an infinite number of times. In fact, in the case of some flops (looking at you, Fallout 76, with your nearly 50% price cut within a month of release), it makes no sense to pre-order.
The real mind-melter for me is Kickstarting games. Crowd funding is nice and helps projects that would otherwise not be funded, but why would you want to pay for a game that isn't even completely conceptualized yet?