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HyperRogue version 11.1 release: a full non-Euclidean 3D engine
- needs-work 7y agoThe projection of depth doesn't give an accurate impression of three dimensional space. It just doesn't look right, and it's easy to notice where it's wrong. The forced perspective doesn't provide coverage to fix the other problems with field of view. The curvilinear perspective of the applied virtual lens does not create proper convergence of points and lines stretching into the horizon. It looks unrealistically distorted, and needs fine tuning. Even as a fisheye lens, the field of view looks like spherical geometry with construction paper cutouts superimposed onto a static video frame.
- stcredzero 7y agoOne YouTube science video I saw recently tried to use a hyperbolic grid as a way of visualizing the constancy of the speed of light in Special Relativity. In Galilean relativity, the grid would be like a sheet of graph paper or hex paper. Start in the middle of the circle representing the speed of light, and acceleration would take change your reference frame, moving you across the grid and closer to the circular boundary. In Special Relativity, when you take a step, you are still in the center of the circle. I wonder if such a pedagogic tool could be made from HyperRogue?
- stared 7y agoI think you confuse hyperbolic rotation (Lorentz transformation, rotation between x and t) with hyperbolic space.