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It seems to me that a brave decision would be to let gamers into the dev process openly - a regular vlog like approach by an optimistic old hand showing skin te
by lifeisstillgood 7y ago
It seems to me that a brave decision would be to let gamers into the dev process openly - a regular vlog like approach by an optimistic old hand showing skin texture experiments or changes to explosion algorithms and so on - not lying, not cut scenes ... just openness
But then again, a couple of cut scenes every six months and secrecy otherwise is probably safer
- scarejunba 7y agoPlease. John Carmack did that and then he spent ages trying to teach people about the process of development. Everyone assumed that he was just a greedy bastard who didn't want to hire people so he could keep the money for himself and if he wanted to give them the game faster he'd just hire more developers. I'm pretty sure I read a plan file from the '90s where he wrote a massive screed against this Mythical Man Month shit. And this was John Carmack, actual mythic hero. No name game developer will get super shit on.
- toast0 7y agoI've followed a couple games like that, and the end result is disappointment. Every feature that didn't work out feels like something I really wanted. So, really, it's a lot of effort on the developer's part to more thoroughly disappoint the potential buyers. In my outsider's opinion, spending that time focused on building something fun without the outside world intruding would be better. When it gets to the point of only needing polish, then start showing it to the world.
- howtomakerpg 7y agoProblem with most popular games is that they are not made by hardcore gamers but by cashgrabbing businessmen and huge companies (you can find out more here https://bit.ly/2ILPdHw https://bit.ly/2ILPdHw). Most indie games, if not 99 percent of them die being unseen. For example fortnite, althrough popular and addictive, it can only addict people new to such mechanisms (to games similar to fortnite) or 8 year old kids who never played. But does it make money? Oh boy.