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What do you mean tooling? Like Unity?
by erikpukinskis 7y ago
What do you mean tooling? Like Unity?
- pjmlp 7y agoIDE like support for shader development, something that all proprietary APIs support out of the box, and both OpenGL and now Vulkan have always been lacking. Usually what gets thrown by OEMs or FOSS devs looks more like sample apps, are OEM specific thus making the API not as portable as advertised, or feel short. For example you can pinpoint specific pixels and trace back to which code lines from each shader were involved in rendering the pixel. Check the Metal debugging talk at WWDC 2019.