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You picked the wrong time to use that example, considering that Nintendo will soon release Super Mario Maker 2, a new game which includes a mode with virtually
by bdowling 7y ago
You picked the wrong time to use that example, considering that Nintendo will soon release Super Mario Maker 2, a new game which includes a mode with virtually unchanged mechanics from Super Mario Bros 3. https://www.nintendo.com/games/detail/super-mario-maker-2-switch/ https://www.nintendo.com/games/detail/super-mario-maker-2-sw...
Regarding Roguelikes, the biggest change was Diablo in 1996. Diablo was arguably a Roguelike with fancy graphics and a real-time mode hacked onto a turn-based core. https://youtu.be/VscdPA6sUkc?t=1643 https://youtu.be/VscdPA6sUkc?t=1643
- Cthulhu_ 7y agoGood reference; Diablo however was different enough (mostly having to do with the randomly generated weapons, repetitive gameplay / grinding, online functionality) to become its own genre though (ARPG iirc?). In turn there's a lot of games now with e.g. random weapons (like Borderlands) who reference that system as Diablo or ARPG-like, instead of Roguelike.