4 ms·
I wouldn't say 'virtually unchanged'. That's like saying "platformers are a type of video game that has remained virtually unchanged since super mario bros. 3,
by earenndil 7y ago
I wouldn't say 'virtually unchanged'. That's like saying "platformers are a type of video game that has remained virtually unchanged since super mario bros. 3, which was released in 1985 for the Nintendo Famicom. Most games are based around jumping and navigating platforms."
Really, aside from the introduction of 3d (which has remained relatively niche, as far as platformers are concerned), development in the two has been comparable.
- bdowling 7y agoYou picked the wrong time to use that example, considering that Nintendo will soon release Super Mario Maker 2, a new game which includes a mode with virtually unchanged mechanics from Super Mario Bros 3. https://www.nintendo.com/games/detail/super-mario-maker-2-switch/ https://www.nintendo.com/games/detail/super-mario-maker-2-sw... Regarding Roguelikes, the biggest change was Diablo in 1996. Diablo was arguably a Roguelike with fancy graphics and a real-time mode hacked onto a turn-based core. https://youtu.be/VscdPA6sUkc?t=1643 https://youtu.be/VscdPA6sUkc?t=1643
- Cthulhu_ 7y agoGood reference; Diablo however was different enough (mostly having to do with the randomly generated weapons, repetitive gameplay / grinding, online functionality) to become its own genre though (ARPG iirc?). In turn there's a lot of games now with e.g. random weapons (like Borderlands) who reference that system as Diablo or ARPG-like, instead of Roguelike.