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I totally agree. I recall the Blackberry with jog-wheel (non-touch screen), worked great, could scroll at a speed I liked, easy, one handed navigation of email
by Zenst 7y ago
I totally agree. I recall the Blackberry with jog-wheel (non-touch screen), worked great, could scroll at a speed I liked, easy, one handed navigation of email, joy. Then they dropped that for the mini trackball, which they introduced with the pearl (a break into a consumer market). This was a mistake IMHO, and from a business users perspective, they sacrificed business users reaching for a consumer market that the likes of Apple did better.
Their again, many examples of not the best design happening as the consensus of public know how to use it. QWERTY keyboard layouts being classic example.
Then consoles and the mouse+keyboard combo over a game-controller pad. For FPS, mouse wins for ease of control still for me.
But the big takeaway for me about physical buttons over virtual touch-screen ones is the ability to leverage muscle memory. With physical buttons, you know were they are, how they feel and can do that without looking. Bit like sending a text from a nokia phone whilst it's in your coat pocket. Try doing that with a touch-screen based phone. Whilst not an everyday use, it does highlight the advantages of buttons in some uses.
Now, there is work ongoing in haptic feedback and some impressive work in the field of using ultrasound to create virtual surfaces you can feel. Which for many I'm sure will be great, but then the whole KISS design philosophy has somewhat taken a backseat in the name of features. But then, features are what sells many tech items today as they are still evolving. But there will always be people who prefer actual buttons. More so if you have ever been in a lift with a touch screen instead of buttons, which is something not to be sneezed at, literally unless you want to visit extra floors.