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Lock-in isn't, which is self explanatory, which leads me to think you are on purpose just wasting time in this thread pretending that you don't understand it. I
by shmerl 7y ago
Lock-in isn't, which is self explanatory, which leads me to think you are on purpose just wasting time in this thread pretending that you don't understand it. It's not the first time you are defending lock-in.
- pjmlp 7y agoThat lock-in is called business trade off, which the large majority of the market prefers to compromise on. Maybe you should make a reflection why no one cares about such Quixotic endeavours, which remind me of soapbox speeches while the gaming industry just carries on business as usual.
- shmerl 7y agoIt's not a trade off. It's an anti-competitive tactic. Always puzzling when developers defend this garbage. Shills normally do it.
- pjmlp 7y agoDo you think I feel anything to be called any kind of names? I just like to explain how the gaming industry works to those without any real experience on how it works. It was my OpenGL and Linux blindness zealotry that costed me a few interviews at well known AAA studios, back when I still cared for making my mark in the industry. Still, those days left me quite a few friends that I still keep in touch with, and I got to learn what the industry actually cares about. Producing good IP to sell, using the best tools available, with support from platform owners, and ensuring good deals with publishers, eventually even movies and board games from titles. Everything else are just windmills. Now, whatever anyone learns from my comments or decides to carry on advocating practices that the industry doesn't care one second about it, it up to themselves to decide.
- shmerl 7y agoYou quite consistently defend lock-in every opportunity you have, so I don't believe you are doing it for objective reasons. Quite naturally, usually those who benefit from such corrupt methods defend them. So it's a shill position, whether you like it or not.
- pjmlp 7y agoSome people never learn.