3 ms·
>interpolated/in-betweened That's the problem: no matter how smart your algorithm is, you cannot make animation look smooth by only adding frames. Not even hum
by ionionionioa 7y ago
>interpolated/in-betweened
That's the problem: no matter how smart your algorithm is, you cannot make animation look smooth by only adding frames. Not even human animators could do that.
The framerate of animation is irrelevant. What matters is the number of drawings per second, not the number of frames. An intelligent system would interpolate between drawings, which would often require modifying or deleting frames from the source.
I'm not some purist claiming that this is an evil technology. It just plain doesn't apply to animation, except for pans or the rare scene animated at a full 24 FPS.
- gwern 7y agoI'm not following. (If it doesn't apply at all, how is anyone doing it...?) Of course you can identify drawings per second, much the same way a monitor can display a 24FPS video at 120hz without needing to be an 'intelligent system': you increase or decrease the number of duplicates as necessary. You in-between pairs of different frames, replacing all the identical ones which are simply displaying the same drawing.