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I remember the first time I used a map on a capacitive screen (iPod Touch 1st gen) and yes, it was pretty special. But I also remember many hours around that e
by LeifCarrotson 7y ago
I remember the first time I used a map on a capacitive screen (iPod Touch 1st gen) and yes, it was pretty special. But I also remember many hours around that era (and many following, adding more often) working with 3D models by touching and middle-mouse-dragging around. Then I got a 3D Connection SpaceMouse 6-axis joystick, which is hugely superior to the smoothest touchscreen.
Similarly, my Xbox 360 controller and modern games produce astonishing graphics and realism that feel really immediate; my eyes tell me I'm in the plane, and when I'm coming in too low and too fast I want to will the plane upwards. But I can't feel it. Pulling the stick back on my ancient force-feedback joystick with Microsoft Flight Simulator 2002 (wow, the graphics on that feel dated now) gave a tangible control surface load. The buzz of 'haptic feedback' just isn't the same.
- zaroth 7y agoI think this is a perfect example. For gross motor skills panning a map without having to think about it, nothing beats pointing your finger at it and dragging. You don’t want the navigation interface in your car to be immersive, or particularly precise. You want it to be super responsive, and to spend as little mental and physical energy manipulating it as possible. 1) The target area is massive — nearly the entire screen. You just need to leave space to move your finger in the direction you want the screen to go. 2) Perfectly intuitive. Versus moving a cursor on the screen where you actually press the left arrow to move the cursor left until it goes off screen so that the screen will pan right 3) Instantaneous access to any point on the screen. Tap a POI anywhere and it’s info can be displayed. Go ahead and try to select POIs in an arbitrary map location with a scroll wheel. I’ll wait. It’s “haptic”, but are you doing that without looking? Something which took milliseconds now takes a full minute of frustration. 4) Instant access to menu items. Similar to #3 - a touch interface can present multiple choices and requires only a single user input to select. One touch and you’re off. A haptic interface requires scrolling through menus to highlight an item before you can select it, which most people will glance at while they do it, and requires more mental focus than a single tap. Or worse, an array of buttons next to the screen which you’re supposed to choose from to make a selection on the screen.