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Thanks! this popped up in my google news feed on saturday, but I was theme parking with the kids and didn't get a chance to read it. then it disappeared from my
by abrugsch 7y ago
Thanks! this popped up in my google news feed on saturday, but I was theme parking with the kids and didn't get a chance to read it. then it disappeared from my feed. forever. ;) nice to see it here!
Like you, I was equally disappointed with how CBM treated the amiga from a marketing/R&D perspective though I at least had an A500 from sometime arount late '89. I always wanted an A1200 once it was announced, but could never make the numbers stack up. Then CBM went to the wall, then I went to uni and just watched the whole tragedy circus unfold from my first couple years of an EE degree...
I finally picked up a real A1200 a few years ago when a friend gave me his and it lines up nicely with my teen-hood A500 and an A600 which I got for cheap just before the prices went ballistic (thanks Vampire!)
https://www.instagram.com/p/BxxpvfkHj9m/ https://www.instagram.com/p/BxxpvfkHj9m/ <- the 3 of them together
- bantunes 7y agoI think the 600 was the only one that made economical sense back then, but the PC overtook it really quickly especially when SVGA became a thing for games :|
- jacobush 7y agoBut the A500 could still be had in retail, and it was the same as the A600, only a bit bulkier. But with more peripherals.
- abrugsch 7y ago...and a full keyboard that meant all games made for the OCS/ECS still worked ;)
- jacobush 7y agoOh, I forgot about that one. That was annoying as hell - having a game otherwise by luck or design working perfectly on the newer hardware, the newer software (Kickstart version) but then failing because one could not hit something on the numerical keyboard.