4 ms·
Raytracing is indeed ill suited to GPUs because of the terrible cache coherency you get in a real scene that has a size measured in gigabytes instead of kilobyt
by 0-_-0 7y ago
Raytracing is indeed ill suited to GPUs because of the terrible cache coherency you get in a real scene that has a size measured in gigabytes instead of kilobytes that scenes on Shadertoy take up.