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> In shooters, once you've memorized the levels and have a best gun and best loadout, the game becomes routine. Go to this corner, throw a grenade, come out sho
by freeflight 7y ago
> In shooters, once you've memorized the levels and have a best gun and best loadout, the game becomes routine. Go to this corner, throw a grenade, come out shooting, duck back, hide in this bush. After time, everyone starts using the same tactics and it stops being fun.
This is then considered the "meta", most efficient tactic available, and in some communities, it will be heavily frowned upon to deviate from the established meta as that's seen as "throwing the match".
That's why a lot of multiplayer games are really fun right after release: Most players are new with no clue what they are doing, everybody is enjoying themselves even if they are messing up, they are still having fun exploring how everything works.
But as communities mature, and more people understand the mechanics at play and how best to exploit them to their gain, the community becomes more "mature" and competitive. Which is completely at odds with "messing around for fun", a process most new players learn by.