3 ms·
> Maybe I wouldn’t call them Quake rips though; However, all the Unreals certainly weren’t innovative in any meaningful way, gameplay wise. No meaningful way,
by tomc1985 7y ago
> Maybe I wouldn’t call them Quake rips though; However, all the Unreals certainly weren’t innovative in any meaningful way, gameplay wise.
No meaningful way, gameplay wise? UT had way more game modes than Quake3 did... two-team TF2-style objective with attackers and defenders, that football mode, betrayal mode, four-team domination, or the various vehicle modes... I had a lot of fun in those modes which they seemed to enjoy experimenting in