3 ms·
The problem is it’s not linear. You can ship until you can’t (or can but very very slowly). It’s taking all of the hit now or a little at a time until things co
by yibg 7y ago
The problem is it’s not linear. You can ship until you can’t (or can but very very slowly). It’s taking all of the hit now or a little at a time until things completely grind to a haunt.
I’ve been involved in a few rewrites as well. Some went well and we had a noticeable productivity gain. Some went badly and we were stuck for a long time fixing bugs and corner cases we had already addressed in the legacy stack. It really depends on the situation.