3 ms·
I always wondered why Zorin's original work [1] didn't make it to photography nor 3D rendering/gaming; we basically had 2 decades of ugly perspective distortion
by bitL 7y ago
I always wondered why Zorin's original work [1] didn't make it to photography nor 3D rendering/gaming; we basically had 2 decades of ugly perspective distortions everybody got used to.
[1] http://graphics.stanford.edu/~dzorin/perception/sig95/index.html http://graphics.stanford.edu/~dzorin/perception/sig95/index....