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Distortion-Free Wide-Angle Portraits on Camera Phones [video]
- antpls 7y agoWow, Let's hope it will be included in the next release of Camera apps of major phone OSes
- Ultramanoid 7y agoGiven that the authors are all from Google, I guess we can expect this to be working on the coming Pixel 4 at the very least.
- app4soft 7y agoAnd add "Distortion" effect for Camera apps, that would give good-old behavior.
- bitL 7y agoI always wondered why Zorin's original work [1] didn't make it to photography nor 3D rendering/gaming; we basically had 2 decades of ugly perspective distortions everybody got used to. [1] http://graphics.stanford.edu/~dzorin/perception/sig95/index.html http://graphics.stanford.edu/~dzorin/perception/sig95/index....
- app4soft 7y agoWhat about testing it for aerial imagery?
- bufferoverflow 7y agoI think some of their examples are either fake or not shown in full. https://i.imgur.com/eRP0fZc.jpg https://i.imgur.com/eRP0fZc.jpg Look at the top-right corner.
- yorwba 7y agoThe examples are not shown in full, because they also correct for nonlinearities in the lens projection. https://people.csail.mit.edu/yichangshih/wide_angle_portrait/shih_sig19_supp.pdf https://people.csail.mit.edu/yichangshih/wide_angle_portrait... The image on the left is a rectangular crop of the image after lens correction, the one on the right combines lens correction and their warping method. That combination allows them to pull in a few pixels that would've been outside the rectangular region otherwise.
- diydsp 7y agoI would have liked to see the results compared to ground truth. ie a picture of the person taken from the center the lense. And i would have like to see more false-positive rejection. e.g. stuff that gets detected as a face but isn't- at the edges of photos, but really that relies on the robustness of the face detect heuristic, so it's a short and sweet heuristic that will make people look more normal at the edges of photos.
- jimbo1qaz 7y agoGoing into this paper, i expected they would be correcting for barrel distortion. I was disappointed to read that they instead: >we formulate an optimization problem to create a content-aware warping mesh which locally adapts to the stereographic projection on facial regions, and seamlessly evolves to the perspective projection over the background. Reminds me of this person who wrote a youtube tutorial with the factually incorrect title "Manually correct perspective in Photoshop". He did not correct the (already correct) perspective, but rather selectively distorted parts of scenery photographs so bridges looked "vertical". In fact, he was making those parts of the image no longer conform to the mathematical photo projection. Instead of picking a better-suited image projection, that video and this paper selectively fudge parts of the image to use a different projection. https://youtu.be/BocAGkS8yRQ https://youtu.be/BocAGkS8yRQ
- randyrand 7y agowhat projection do our eyes use?