5 ms·
thats.... actually shockingly few
by RugnirViking 7y ago
thats....
actually shockingly few
- gowld 7y agoA billion videos per year is shockingly view?
- nostrademons 7y agoThe stat I heard while at Google (~5 years ago) was that 8 hours of video is uploaded every second. Cross-checking that against the 500 videos/sec figure, it implies that the average video is about 1 minute. I suspect the 8 hours figure is pretty out-of-date now, and it's more like 20 hours/sec. BTW, you could do some simple math to figure out how many employees it'd take to have a human watch every video that comes in. 3600 secs/hour * 20 hours of video/sec = 72000 secs/video/sec, * 3 to assume 8 hour shifts = 216,000 employees, * $30K/year = $6.4B/year. It's theoretically doable, but you wouldn't get the product for free anymore.
- seretogis 7y ago$30k/year seems high. This is the sort of work that would be likely outsourced, perhaps to the Philippines for less than $10k/year per person. $2B is still nothing to sneeze at, but it's less than Microsoft paid for Minecraft.
- nostrademons 7y ago$30K/year is minimum wage in Sunnyvale and Mountain View, where Google headquarters is. YouTube could probably outsource it internationally, but that'd just spark a new round of outrage: "Why are global community standards set by an American technology company outsourced to poor workers in the Philippines? Are these the people we want deciding our values?"
- taxidump 7y agoThis is probably not the thought process this issue would travel down. Costs are typically the first consideration in a semi-skilled position if native english sounding isn't a requirement.
- mc32 7y agoThey already outsource their moderation to mostly the Philippines so there’d be no change.
- deanCommie 7y agoBecause you'd be able to get humans with higher intelligence and better judgement for 10k/year in the Philippeans, than at minimum wage in the US.
- scarface74 7y agoConsidering that rumors are that YouTube is still barely above break even, that is a lot.
- icelancer 7y ago>> $2B is still nothing to sneeze at, but it's less than Microsoft paid for Minecraft. One is an investment/one time purchase and the other is a long-term annual liability, slated to grow.