2 ms·
RTS games are potentially one of the simplest cases for online multiplayer - a deterministic lockstep approach is possible, and you don’t send state over the ne
by bluescrn 7y ago
RTS games are potentially one of the simplest cases for online multiplayer - a deterministic lockstep approach is possible, and you don’t send state over the network, just actions (e.g. ‘move group 1 to x,y’). And as unit control is indirect, an RTS can tolerate a few tenths of a second of latency much better that many game genres