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I really liked the approach the Dead Cells developers took. They handcrafted tiles, out of which a metroidvania style levels were generated. It consisted of a
by Xelbair 7y ago
I really liked the approach the Dead Cells developers took.
They handcrafted tiles, out of which a metroidvania style levels were generated.
It consisted of a random graph generation(with constraints), and fitting the handcrafted elements to that graph.
It took the best of both worlds - a properly designed levels with tons of replayability.