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I also had no idea what it basically did, but, as I often do, I bought it from a developer and designer standpoint to learn what they had done. To be honest, I
by kmfrk 16y ago
I also had no idea what it basically did, but, as I often do, I bought it from a developer and designer standpoint to learn what they had done.
To be honest, I still find it a bit weird after purchasing it. The sound in the app is particularly annoying.
I can't wrap my head around it, but the fact that they've received funding from YC suggests that there's more to it.
- ErrantX 16y agoActually; I really liked it. Yes, there are parts that could improve. And, yes, I don't think it is marketed right. But there is a wealth of opportunity and information in the app and the social aspect has potential. I'm not a big iPhone app user but I could actually see myself using this given the right motivation :)
- JofArnold 16y agoCould you clarify what sounds you find annoying. There's only two: 1/ The music - which you can turn off from the home screen 2/ The counting... which we can improve of course, but having it count is pretty useful :)
- kmfrk 16y agoWhen I started up the app the first time, there was a prompt with the mascot saying something. It was very loud, but fortunately, I wasn't wearing my headphones at the time. I think there was one later on, when I chose to start an exercise, but it wasn't as loud, so I guess that one's fine. I feel with sound in apps like I do on websites: it shouldn't start automatically when you visit something for the first time. There should be a clear contract about when you'll hear music.
- JofArnold 16y agoTotally understand where you are coming from - thanks for elaborating.