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> which were almost entirely cross platform... Cross-platform Metal and SpriteKit? Wouldn't it be better to code against Vulkan (== MoltenVK) or OpenGL if bein
by vardump 7y ago
> which were almost entirely cross platform...
Cross-platform Metal and SpriteKit? Wouldn't it be better to code against Vulkan (== MoltenVK) or OpenGL if being cross platform is the goal?
Or do you mean "cross platform" as for example Microsoft has often done. Within their platforms.
Current difficulty of developing native cross platform projects is depressing. You have to use domain specific tools like Unity, React Native, etc. Or just target the web browsers.
- gdubs 7y agoCorrect, within the Apple ecosystem — Mac, iOS.
- josteink 7y agoSo not so much cross platform as it’s commonly used, but rather multi-targeting within the Apple-platform.
- fastball 7y agoMac OS / iOS / tvOS / WatchOS are certainly different platforms. The iPhone and the Mac are very different products with very different use cases, so of course they are different platforms. It's not "all-platform", but this is definitely "cross-platform".
- nvrspyx 7y agoHe probably means in the way that Apple means it with SwiftUI and Catalyst. Cross-platform = Apple devices (i.e. macOS, iOS, iPadOS, watchOS, tvOS)