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Funny, I've felt the same thing about VR. With AR, I can think of a million practical applications. With any kind of VR that is short of full sensory immersion,
by dclowd9901 7y ago
Funny, I've felt the same thing about VR. With AR, I can think of a million practical applications. With any kind of VR that is short of full sensory immersion, I can't think of a single practical use.
- dahfizz 7y agoHas VR ever been sold as "practical"? I've never seen it used for anything than gaming. That's a large enough market to justify the tech IMO.
- dragonsngoblins 7y agoThe only games that really appealed to me as a use case for VR are "Keep Talking and Nobody Explodes" and using it as a virtual cockpit for mech/dog fighting sims, otherwise it just seems like a thing I have to have on my head for not much gain. I think it is used for pornography a fair bit though
- derefr 7y ago> With any kind of VR that is short of full sensory immersion, I can't think of a single practical use. If you've ever had to use a hardware "simulator" to train on Big Hardware like a plane or submarine, using VR as a replacement is an "obvious win." Rather than dedicated rooms with all sorts of custom fake hardware that only a few people can use at a time, you can buy one classroom full of VR equipment, and then every student can do their simulator runs in parallel, allowing each student far more total simulator-time. As well, to switch to a simulation of newer-model hardware, you just need a new piece of VR software, rather than entire new rooms full of molded plastic and slapshod wiring.
- stordoff 7y agoWouldn't you still need the fake controls? It reduces the problem, but doesn't get rid of it entirely.