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I think the first quote is pretty accurate. OS owners are trying to adapt their OSes so they work across desktop and mobile, but as a result, the desktop OSes
by addicted 7y ago
I think the first quote is pretty accurate.
OS owners are trying to adapt their OSes so they work across desktop and mobile, but as a result, the desktop OSes are far less productive.
A classic example was Windows 8, but Mac OS has become far less productive as well. Just look at the new Marzipan based apps, or the push for "Full Screen everything!" which is the complete opposite of the OS X paradigm.
In the Linux world as well, icons and buttons have been made unnecessarily larger to serve potential mobile and touch usage.
- gmueckl 7y agoHave you had to buy a new computer screen lately? When you're running a Linux desktop at 200dpi or more you will appreciate the larger icons. But on low res screens this immediately feels like a waste of space, partially because dpi scaling is such a mess.
- ndarwincorn 7y ago> In the Linux world as well, icons and buttons have been made unnecessarily larger to serve potential mobile and touch usage. Please choose more specific language for that last point, because while I agree generally I only see ~two desktop projects (Unity and KDE) that have prioritized touch in the foss world (vs. the couple dozen others that haven't). Meanwhile if I started using libinput-gestures and tweaked my Awesome config a bit I could have a desktop that more or less replicated the OP.