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Procedural Generation in Game Design - provides a good overview, but is a bit light on implementation details. https://www.amazon.com/Procedural-Generation-Desi
by codesushi42 7y ago
Procedural Generation in Game Design - provides a good overview, but is a bit light on implementation details.
https://www.amazon.com/Procedural-Generation-Design-Tanya-Short https://www.amazon.com/Procedural-Generation-Design-Tanya-Sh...
Mazes for Programmers - only covers procedural mazes, but contains a lot of code and different types of mazes.
https://www.amazon.com/Mazes-Programmers-Twisty-Little-Passages https://www.amazon.com/Mazes-Programmers-Twisty-Little-Passa...
Great channel with Unity tutorials on terrain generation, cave generation using cellular automata etc:
https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ
Procedural Content Generation for C++ Game Development - decent, but basic book with 2D examples in SFML.
https://www.packtpub.com/game-development/procedural-content-generation-c-game-development https://www.packtpub.com/game-development/procedural-content...
Procedural generation Reddit:
https://www.reddit.com/r/proceduralgeneration/ https://www.reddit.com/r/proceduralgeneration/
- z3phyr 7y agoThank you so much!