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The biggest problem with VR in X-Plane is the headsets aren't high-res enough for the text on the instruments to be clear and readable. It's a bit better on the
by nodamage 7y ago
The biggest problem with VR in X-Plane is the headsets aren't high-res enough for the text on the instruments to be clear and readable. It's a bit better on the newer headsets with slightly higher resolution, but then the framerate tends to suffer. There's still a lot of room for improvement.
- zeusk 7y agoWith Odyssey+'s new SDE filter, and 150% superscaling - I get smooth and really nice looking graphics! I compromise slightly on autogen ground scenery (one notch below ultra) and no ground shadows but everything else is maxed out. I'm consistently above 45fps using 7700k and titan Xp (3 year old), I'm sure a 2080 or 2080Ti would do better.
- _s 7y agoI actually just lean forward a little bit with my Samsung Odyssey (original) if I want to know the exact figure - but I learned to fly in old 6-pack C152's so I'm quite used to the gauges and can generally tell I'm on the right speed / altitude / power setting pretty easily. The resolution will get there eventually, but until then, VR flying is pretty awesome short of having multiple large displays wrapping around you.
- yboris 7y agoHP Reverb was finally released: 2,160 x 2,160 resolution per eye! That's good enough for even reading text in VR!
- ChicagoBoy11 7y agoOn the HTC Vive Pro it's a non-issue, especially if you get some supersampling added to it. Crystal clarity. Issue then becomes FPS