7 ms·
I hope it has VR support; sims without VR are dead to me.
by northwest65 7y ago
I hope it has VR support; sims without VR are dead to me.
- supermanfan 7y agoFirst of all, you're an outlier. Most people don't want a box on their head, especially for any length of time. Second of all, I don't know of any GA or airline simulators that use VR. Source: commercial pilot.
- p1necone 7y agoHave you tried flight/driving sims in VR? You might change your tune once you realize how much closer to reality it feels compared to having a bunch of monitors in front of your face. You also get that close to reality visual experience for a few hundred bucks, compared to professional sims that would be totally out of reach to anyone but actual flight training companies (and hobbyists with large amounts of time and money).
- Rebelgecko 7y agoI tried once and I felt like I was going to throw up. Hopefully the software and hardware is better now
- p1necone 7y agoI believe for most people the following applies: Camera movement independent of what your body is feeling = vomit Camera movement consistent with player movement = no vom For the most part inside the cockpit of a plane or car it's not so bad (for me at least) as you're largely experiencing the same forces as your eyes make you think you should be experiencing. But as soon as I play something with a third person camera that follows something I get immediately sick (Lucky's Tale was the specific game I remember doing this to me). YMMV of course, but you should try playing something where the only continuous movement is controlled directly by your head movement. The way VR action games usually get around this limitation is by letting you point to a spot and instantaneously teleport there.
- Rebelgecko 7y agoFor the VR driving game I played, it was most problematic when I hit a rail or another car. I think my physical sensations not matching what I saw was what made it uncomfortable
- p1necone 7y agoI really want to play a flight sim and do loop de loops until I feel sick now...
- youeeeeeediot 7y agoAn FAA Qualified Level simulator can easily cost six figures, no one is suggesting a VR simulator is going to replace it - however once you've tried a sim in VR you'd likely never want anything else again.
- zeusk 7y agoespecially for the cost! All you need is a $500 headset and a set of rudder pedals.
- heelix 7y agoAn FAA certified tampon will set you back $10 each if you want to use the tampex tampon with the appropriate tracking number for a Piper. :P I'd expect uncertified to surpass it for far less. (I've tried VR flight sims.. my god, having the view track with your head is amazing. One of a handful of killer VR apps)
- mikeash 7y agoI don’t understand this reply. It would make sense if they were arguing that it needs to have VR support or else it will fail, but all they did was state their own personal opinion.
- ChicagoBoy11 7y agoHave you given it a go with a REALLY nice VR setup? Dude it's incredible. I'm a private pilot who has friends who fly commercial and who've tried my setup at home. From a systems fidelity perspective and immersion, you can get quite close. They were all awestruck. Short of a Level D sim, they all agreed it's the best they had seen, and in certain respects even felt more immersive (lighting is a big one, since you have a lot more control over shadows and whatnot, compared to level D sims which usually end up having a disconnect with cockpit lighting and the outside, unless its a night flight).
- youeeeeeediot 7y agoI'll be so disappointed if it does not have native support for VR. My Rift has been gathering dust, when I first bought it all I could think about was a great flight sim... been waiting so long now.
- deleted 7y ago[deleted]
- zeusk 7y agoxplane 11 does not disappoint, I use it with WMR (Odyssey+). Can't wait for Microsoft to be back in the competition.
- dreamcompiler 7y agoIt's really easy to do a VR flight sim that simulates what you see out the windshield, but much trickier for the instruments and controls inside the cockpit. Where do you put them? Do you build a real, physical cockpit and AR what's outside? Or do you simulate the instruments in VR space? If so, how? Do you need haptic feedback? To what degree does this emulate real flying? Not saying it can't be done--it's being done--but it's tricky and not as universally desirable as many non-pilots seem to think.
- zeusk 7y agoYou're making it unnecessarily complex. The current version of x-plane does VR really well, viewport is in the pilot's seat and all you need for full immersion is a set of rudder pedals and the VR controllers themselves. Using VR controllers, you can manipulate any modeled knob, switch, throttle, yoke, lever and trim wheel in the cockpit. With rudder pedals, it is as close as it gets to reality. I even felt nauseous after trying out aerobatics in it.
- dreamcompiler 7y agoMy old version of x-plane sorely needs an update, so I'll check this out. Thanks!
- nodamage 7y agoThe biggest problem with VR in X-Plane is the headsets aren't high-res enough for the text on the instruments to be clear and readable. It's a bit better on the newer headsets with slightly higher resolution, but then the framerate tends to suffer. There's still a lot of room for improvement.
- zeusk 7y agoWith Odyssey+'s new SDE filter, and 150% superscaling - I get smooth and really nice looking graphics! I compromise slightly on autogen ground scenery (one notch below ultra) and no ground shadows but everything else is maxed out. I'm consistently above 45fps using 7700k and titan Xp (3 year old), I'm sure a 2080 or 2080Ti would do better.