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That was pretty cool. Thank you! I wish they talked a little more about the difficulties they faced and how they solved them. If I remember correctly Ton Roosen
by iamcreasy 7y ago
That was pretty cool. Thank you! I wish they talked a little more about the difficulties they faced and how they solved them. If I remember correctly Ton Roosendaal once said one of the purposes of the Blender Open Movie project is to showcase the Blender is capable of handling complex large projects. After 4 open movie project it must have matured enough that Tangent Animation was able to solve most of their problems themselves! Awesome!
- dtf 7y agoA senior lighting artist on the film mentions a few difficulties in the comments below. - motion blur render times. (They patched Cycles to use Embree as its ray engine to solve this) - memory consumption - lack of UDIM - clunky compositor https://www.blendernation.com/2018/08/20/next-gen-blender-production-by-tangent-animation-soon-on-netflix/#comment-769061 https://www.blendernation.com/2018/08/20/next-gen-blender-pr...