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Thanks for that! > it was excellent at running Compute Shaders On one hand, that statement supports my belief that there is more to graphics than just a lot o
by TomVDB 7y ago
Thanks for that!
> it was excellent at running Compute Shaders
On one hand, that statement supports my belief that there is more to graphics than just a lot of raw compute flops.
> It would have been a very strong chip in the high-end visualization world, where tiny triangles, super-short lines and massive data sets are the main workloads - all things Larrabee was great at.
But this goes the opposite way. :-)
Because you'd think that a lot of small primitives would make it harder to deploy those raw compute flops.