4 ms·
I both agree and disagree. A metaverse doesn't need to include games per se, though portals to standalone games will be important - the metaverse simply acts a
by agar 7y ago
I both agree and disagree.
A metaverse doesn't need to include games per se, though portals to standalone games will be important - the metaverse simply acts as a lobby.
However, the critical component is the unified physics and interaction model. Games in the real world emerge because people can rely on consistent actions around which rules can be based.
Let people throw and catch, and people will play basketball with trash cans. Provide good collision models and people will play baseball or hide-and-seek. Basic occlusion and grabbing mechanics enable card games. Yes, provide great hit boxes and collision detection and people will become swordsmen.
Right now, creating great (predictable and realistic) physics in VR is CPU expensive and with lots of finicky edge cases. Leap Motion and others have done good work here[1], but anyone that has spent time in VR knows the challenges of simply stacking boxes without everything randomly flying away when the corner of one box is accidentally placed "inside" another box.
A successful metaverse requires physics to be predictable, consistent, and fun. Games will emerge. But expecting a single universe to somehow also extend to the requirements of games like Fortnite, Minecraft, or GTA5 - each of which have their own physics, graphics, and gameplay optimizations - is a difficult, if not impossible, goal.
[1] http://blog.leapmotion.com/designing-physical-interactions-for-objects-that-dont-exist/ http://blog.leapmotion.com/designing-physical-interactions-f...