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Couldn't more advanced users use the "Programmable Atoms" and "Live editing" to create their own games from within? I thought that was how the "VR-based swordf
by ihuman 7y ago
Couldn't more advanced users use the "Programmable Atoms" and "Live editing" to create their own games from within? I thought that was how the "VR-based swordfighting" game was implemented: not by the creators of the metaverse as part of the program's main code, but by players inside the world.
- leppr 7y agoThe early-access PS4 game "Dreams" [1] is a great implementation of exactly that concept. Players can create scenes with in-game editors for 3d modeling, sound editing and visual programming. They can then share the scene and play other players' creations within the game. The scenes load fast, the editor is accessible, easy to use, and powerful. In my opinion it's close to the best we can do with the medium, and the step up from Dreams will only be possible with more precise input/output and more powerful hardware. [1]: https://www.mediamolecule.com/games/dreams https://www.mediamolecule.com/games/dreams
- VectorLock 7y agoThats what I was thinking too. If the metaverse is sufficiently programmable and live-editable then games will naturally arise rather than needing to be a first-class concern. Look at the things people are able to do with Dreams on the PS4.
- PeterisP 7y agoThey probably could, but the question is whether it makes sense for them to do that within the metaverse or outside of it? If it's easier or more rewarding for them to create these games or other content outside the metaverse platform, then the metaverse gets less useful, less used, and doesn't happen.