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> what will they want as a solution? The same thing we use when enforcing the rules of any infrastructure: publicly accountable and transparent due process. Th
by pdkl95 7y ago
> what will they want as a solution?
The same thing we use when enforcing the rules of any infrastructure: publicly accountable and transparent due process. These problems will continue until big tech implements a proper rule of law[1]. They will continue[2] to be responsible for these difficult decisions as long as their platforms idea of justice is the rule of man[2].
[1] https://en.wikipedia.org/wiki/Rule_of_law https://en.wikipedia.org/wiki/Rule_of_law
[2] https://www.gdcvault.com/play/1024060/Still-Logged-In-What-AR https://www.gdcvault.com/play/1024060/Still-Logged-In-What-A...
[3] https://en.wikipedia.org/wiki/Rule_of_man https://en.wikipedia.org/wiki/Rule_of_man
- brokenkebab 7y agoNot sure I clearly see your position. If platforms should abstain from censorship unless proper legal process forces them to do so is what you mean - I would not argue. But it's not the point of my comment. Pro-cesorship movement never advocated for proper due process, they want quick, peferably automatical "deplatforming".
- pdkl95 7y ago> proper legal process forces them to do so That's not what I'm talking about. The platforms need to create a new form of "legal process" where these issues are defined and adjudicated in an open process. Google et al are de facto a new layer of government, and they need to act like it. Currently, they are trying to act like a "(mostly) benevolent dictatorship" and finding out that the hard way that you can't actually please everyone. The proper way to handle calls for censorship/banning/etc is to tell them to take their grievances to the formalized judicial process and/or argue for changing that process in the formalized, open "legislature". For a much better explanation, I highly recommend watching Raph Koster's talk (my previous [2]). Even though it was at GDC and initially talks about VR and MMOs, the talk is not actually about games; it's about the ethical and social responsibilities of creating social spaces, and the may ways we've tried to solve their problems in the past.