4 ms·
Really not seeing how they pull this off. Even a couple of congested wifi channels is enough to put latency jitter into the connection that's noticable. Back i
by vvanders 7y ago
Really not seeing how they pull this off. Even a couple of congested wifi channels is enough to put latency jitter into the connection that's noticable.
Back in gamedev we did all sorts of tricks with dead reckoning and the like to hide/compensate for it. With the current architecture I don't buy that you'll be able to make those same saving adjustments.
- duality 7y agoMaybe a different class of games will do best on a streaming platform.