4 ms·
You are not taking into account for the fact that the hardware will be used constantly by multiple people on and on. I play on average 1 hour of video game a da
by guiomie 7y ago
You are not taking into account for the fact that the hardware will be used constantly by multiple people on and on. I play on average 1 hour of video game a day, multiply that by 24, or 12 or 6 to be more conservative, you are still getting a good margin on hardware cost.
- bilbo0s 7y agoHe's right though, 10 is not enough. For fractional gpu use, bandwidth, electricity, and engineering, service support, business dev, and marketing salaries at the google level? Even if we assume that they can run 100 users on each GPU, that wouldn't be enough. (They can't run 100 users on each gpu, but even if they could.) There's some other play here? Not really sure what google's strategy is, but these prices make it clear they don't need to make money.
- Fogest 7y agoThey are also operating a game store... they take a cut there. Also likely will be ads.
- t0mbstone 7y agoI wonder if they will use high-end servers with GPUs that can be used for serving stadia gaming users during peak gaming hours, and then for tasks like number crunching and machine learning during off hours?
- saynay 7y agoI would imagine they start using spare capacity for big number crunching tasks as well.
- cameronbrown 7y agoFrom what I'm aware the Stadia boxes are dedicated units, though elasticity to me is Cloud's bread and butter so I can't imagine why.