4 ms·
I gave up on SDL2 for graphics after looking at the code that would be necessary to apply the simplest OpenGL shader. The alternative path for C++ is SFML, whi
by TillE 7y ago
I gave up on SDL2 for graphics after looking at the code that would be necessary to apply the simplest OpenGL shader.
The alternative path for C++ is SFML, which has sensible abstractions for most of what you need.
- pjmlp 7y agoSDL2 has much better support for Android though.