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my first idea was to use glfw indeed, but i took SDL cause it's easier to set up and it gives me audio, image loading/parsing and input. The project will not s
by buba 7y ago
my first idea was to use glfw indeed, but i took SDL cause it's easier to set up and it gives me audio, image loading/parsing and input.
The project will not stick to SDL anyways, the idea is to use it as a high level API, not to build a game with SDL.
I would like to use this engine for PSP also, and i'll have to take SDL out and put osLib in. problems for future me...