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> Video games are not like movies, not like content. Since their inception, 1% of the games get 99% of the players. For example, when half-life was released, ev
by SXX 7y ago
> Video games are not like movies, not like content. Since their inception, 1% of the games get 99% of the players. For example, when half-life was released, everybody was playing half-life. In this environment, you can't simply make another fps with a cool scenario and expect it to be a hit. You have to have real hard innovations in your product.
I hope it's some kind of sarcasm. This is why Call of Duty is best-selling video game in the US 7 of 9 years since 2009:
https://twitter.com/MatPiscatella/status/1134171732053331968 https://twitter.com/MatPiscatella/status/1134171732053331968
Basically most of video games market is content-driven games be it some mobile, social game or MMO. Innovations mostly occur in games for hardcore or indie audience and market share of these games are pretty small.
- personjerry 7y agoYou ignored the parent comment's next sentence: > Now, there is a business in pissing video games like content, but there is only spots for a few big conglomerates that will profits from the quantity, not the quality.
- Ygg2 7y agoSure. And if you exclude all browser vendors that have control over some ecosystem, Firefox is #1 browser. Why is eliminating largest games by revenue in his case justifiable?
- Dobbs 7y agoBecause the models these games use is not sustainable for all games. Sports games have several things going for them that normal games don't. Like being simulations of the real world, so as players move, etc then the game gets updated. Secondly there is an inherint monopoly on sports games. There is only one official NFL game.
- Ygg2 7y agoAnd two popular soccer games, so there is a slight chance of a duopoly. Still. What about Call of Duty? What about Sequels?
- SXX 7y agoI just tend to disagree with this sentence too. Basically there a lot of game developers even in hardcore genres who efficiently maintain content-driven games: almost all simulators, economic strategies, Paradox-interactive strategies. There is number of small companies with only 20-30 employees who maintain their projects over decades basically releasing more of the same every couple of years.
- LoSboccacc 7y agoyeh but call of duty, like madden and fifa, are year after year of reskins, not new games in any sense. it's basically a 60$ bundle of cosmetic items.
- SXX 7y agoWhat you explaining is exactly definition of "content driven game". They basically have working game mechanics with very few changes and a lot of content.