4 ms·
https://github.com/adnzzzzZ/blog/issues/44 https://github.com/adnzzzzZ/blog/issues/44, https://github.com/adnzzzzZ/blog/issues/35 https://github.com/adnzzzzZ/bl
by adnzzzzZ 7y ago
https://github.com/adnzzzzZ/blog/issues/44 https://github.com/adnzzzzZ/blog/issues/44, https://github.com/adnzzzzZ/blog/issues/35 https://github.com/adnzzzzZ/blog/issues/35
- codesushi42 7y agoThanks for sharing. That is a pretty good amount for a first game and what looks like a niche title. Are you making indie games for a living?
- PatrolX 7y agoThat's really cool to see, well done for sharing and inspiring other game developers.
- hnick 7y agoIt's not one you linked but I ended up at https://github.com/adnzzzzZ/blog/issues/31 https://github.com/adnzzzzZ/blog/issues/31 and really liked the bit about Premature Generalization. It's something that has stalled me out a bunch of times, trying to find the 'correct' way to implement things, rather than just charging through and trying to see if my ideas even have merit to stick around long enough to desreve improvement. It has obvious links to the famous saying about Premature Optimization too. The bit about globals and team vs solo matched my experience too (especially the part about how much you can fit in your head at once).
- b_tterc_p 7y agoThe part about it being ok to break rules more freely as a solo dev because it’s all in your head also resonated with me as something I think about but stray from due to needless guilt
- hnick 7y agoThe usual counter-point is that even when you're solo you're not - it's you writing the code today, against you reading the code in 6 months or more and not remembering anything. I think that's often overblown in importance though.